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Be the first to occupy all 4 of your opponent's home circles.
Each turn has two phases:
When the VEX moves, any nodes it slides across turn red. Red nodes block all movement from both players. When the VEX moves again on the next turn, the red nodes clear.
The center node is a safe zone - the VEX normally can't capture pieces there. However, if you return a circle to one of your own home circles, the VEX becomes supercharged for your next turn, allowing it to capture pieces on N17 and clearing all red nodes.
For detailed strategies and advanced mechanics, watch the full tutorial.
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